Austin Public Library
  • Services
    • Navigate
    • Linked Data
    • Dashboard
    • Tools / Extras
    • Stats
  • Share
    • Social
      • Mail
      • Twitter
      • Facebook
      • LinkedIn
    • Citation
    • Raw Data
  • Library.Link Network

Bakuman, 14, Mind games and catchphrases
Resource Information
The work Bakuman, 14, Mind games and catchphrases represents a distinct intellectual or artistic creation found in Austin Public Library. This resource is a combination of several types including: Work, Language Material, Books.
This resource has been enriched with EBSCO NoveList data.

The Resource Bakuman, 14, Mind games and catchphrases
Label
Bakuman, 14, Mind games and catchphrases
Title number
14
Title part
Mind games and catchphrases
Statement of responsibility
story by Tsugumi Ohba ; art by Takeshi Obata ; translation, Tetsuichiro Miyaki ; English adaptation, Julie Lutz ; touch-up art & lettering, Elena Diaz
Title variation
Mind games and catchphrases
Creator
  • Ōba, Tsugumi
  • trueOba, Tsugumi
Contributor
  • Obata, Takeshi, 1969-
Subject
  • trueArtistic collaboration
  • Artistic collaboration -- Comic books, strips, etc
  • trueCartooning
  • Cartoonists -- Japan -- Comic books, strips, etc
  • Comic books, strips, etc. -- Authorship -- Comic books, strips, etc
  • Drawing -- Competitions -- Comic books, strips, etc
  • trueFriendship
  • Graphic novels
  • Graphic novels -- Authorship -- Comic books, strips, etc
  • trueHigh school students
  • High school students -- Japan
  • High school students -- Japan -- Comic books, strips, etc
  • trueJapan
  • trueTeenage artists
  • trueTeenage boys -- Friendship
  • trueTeenage boys
  • Young adult fiction
Genre
  • Comic books, strips, etc
  • Graphic novels
  • Young adult fiction
Language
  • eng
  • jpn
  • eng
Summary
"Is Akito Takagi and Moritaka Mashiro's newest rival also their greatest fan? The duo is asked to judge a manga contest and the best entry reminds them of their own creations. But who is this mysterious new artist and what are his controversial methods of creating manga?"--From the publisher
Member of
  • Shonen Jump manga
  • trueBakuman
Storyline
  • trueCharacter-driven
Tone
  • trueRomantic
  • trueInspiring
Character
  • trueLikeable
Cataloging source
UKMGB
Illustrations
illustrations
Index
no index present
Intended audience
Rated T for teen
Literary form
fiction
http://library.link/vocab/ext/novelist/minGradeLevel
  • 7
  • 12
Nature of contents
comics graphic novels
Series statement
Shonen Jump manga
Series volume
0014
Target audience
adolescent

Context

Context of Bakuman, 14, Mind games and catchphrases

Work of

No resources found
No enriched resources found
  • Bakuman, 14, Mind games and catchphrases, story by Tsugumi Ohba ; art by Takeshi Obata ; translation, Tetsuichiro Miyaki ; English adaptation, Julie Lutz ; touch-up art & lettering, Elena Diaz

Embed

Settings

Select options that apply then copy and paste the RDF/HTML data fragment to include in your application
Embed this data in a secure (HTTPS) page:
Layout options:
Include data citation:
<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.austintexas.gov/resource/9nm0mrn6DsA/" typeof="CreativeWork http://bibfra.me/vocab/lite/Work"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.austintexas.gov/resource/9nm0mrn6DsA/">Bakuman, 14, Mind games and catchphrases</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.austintexas.gov/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="https://link.library.austintexas.gov/">Austin Public Library</a></span></span></span></span></div>
Note: Adjust the width and height settings defined in the RDF/HTML code fragment to best match your requirements

Preview

Cite Data - Experimental

Data Citation of the Work Bakuman, 14, Mind games and catchphrases

Copy and paste the following RDF/HTML data fragment to cite this resource
<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.austintexas.gov/resource/9nm0mrn6DsA/" typeof="CreativeWork http://bibfra.me/vocab/lite/Work"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.austintexas.gov/resource/9nm0mrn6DsA/">Bakuman, 14, Mind games and catchphrases</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.austintexas.gov/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="https://link.library.austintexas.gov/">Austin Public Library</a></span></span></span></span></div>
SirsiDynix Logo
Structured data from the Bibframe namespace is licensed under the Creative Commons Attribution 4.0 International License by Austin Public Library. Additional terms may apply to data associated with third party namespaces.
Novelist Logo