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The Resource The art of video games : from Pac-Man to Mass Effect, Chris Melissinos & Patrick O'Rourke

The art of video games : from Pac-Man to Mass Effect, Chris Melissinos & Patrick O'Rourke

Label
The art of video games : from Pac-Man to Mass Effect
Title
The art of video games
Title remainder
from Pac-Man to Mass Effect
Statement of responsibility
Chris Melissinos & Patrick O'Rourke
Creator
Contributor
Subject
Genre
Language
eng
Summary
"The forty-year history of the video game industry, the medium has undergone staggering development, fueled not only by advances in technology but also by an insatiable quest for richer play and more meaningful experiences. From the very beginning, with the introduction of the Magnavox Odyssey in 1972, countless individuals became enthralled by a new world opened before them, one in which they could control and create, as well as interact and play. Even in their rudimentary form, video games held forth a potential and promise that inspired a generation of developers, programmers, and gamers to pursue visions of ever more sophisticated interactive worlds. As a testament to the game industry's stunning evolution, and to its cultural impact worldwide, the Smithsonian American Art Museum and curator Chris Melissinos conceived the 2012 exhibition The Art of Video Games. Along with a team of game developers, designers, and journalists, Melissinos selected an initial group of 240 games in four different genres to represent the best of the game world. Selection criteria included visual effects, creative use of technologies, and how world events and popular culture influenced the games. The Art of Video Games offers a revealing look into the history of the game industry, from the early days of Pac-Man and Space Invaders to the vastly more complicated contemporary epics such as BioShock and Uncharted. Melissinos examines each of the eighty winning entries, with stories and comments on their development, innovation, and relevance to the game world's overall growth. Visual images, composed by Patrick O'Rourke, are all drawn directly from the games themselves, and speak to the evolution of games as an artistic medium, both technologically and creatively"--
Assigning source
Provided by publisher
Cataloging source
DLC
http://library.link/vocab/creatorName
Melissinos, Chris
Dewey number
794.8
Illustrations
illustrations
Index
no index present
LC call number
GV1469.3
LC item number
.M45 2012
Literary form
non fiction
http://library.link/vocab/relatedWorkOrContributorName
  • O'Rourke, Patrick
  • Smithsonian American Art Museum
http://library.link/vocab/subjectName
  • Video games
  • Video games
  • Video games
Label
The art of video games : from Pac-Man to Mass Effect, Chris Melissinos & Patrick O'Rourke
Instantiates
Publication
Note
  • "Published in cooperation with the Smithsonian American Art Museum."
  • Published to coincide with the Art of Video Games exhibition, which runs from March 16 to September 30, 2012, at the Smithsonian American Art Museum in Washington, D.C
Control code
2012002044
Dimensions
27 cm.
Edition
1st ed.
Extent
215 p.
Isbn
9781599621104
Lccn
2012002044
Other physical details
col. ill.
Label
The art of video games : from Pac-Man to Mass Effect, Chris Melissinos & Patrick O'Rourke
Publication
Note
  • "Published in cooperation with the Smithsonian American Art Museum."
  • Published to coincide with the Art of Video Games exhibition, which runs from March 16 to September 30, 2012, at the Smithsonian American Art Museum in Washington, D.C
Control code
2012002044
Dimensions
27 cm.
Edition
1st ed.
Extent
215 p.
Isbn
9781599621104
Lccn
2012002044
Other physical details
col. ill.

Library Locations

    • Central LibraryBorrow it
      710 W. Cesar Chavez St, Austin, TX, 78701, US
      30.271302100000 -97.746016800000
    • Yarborough BranchBorrow it
      2200 Hancock Dr., Austin, TX, 78756, US
      30.3234684 -97.74072129999999
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