Coverart for item
The Resource Power play : how video games can save the world, Asi Burak and Laura Parker

Power play : how video games can save the world, Asi Burak and Laura Parker

Label
Power play : how video games can save the world
Title
Power play
Title remainder
how video games can save the world
Statement of responsibility
Asi Burak and Laura Parker
Creator
Contributor
Author
Subject
Genre
Language
eng
Summary
The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement's most iconic games, including former Supreme Court judge Sandra Day O Connor and Pulitzer-Prize winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future
Summary
Explores how the Games for Change movement, which uses games as a platform to engage players in current social issues, is spearheading humanitarian and educational efforts around the globe in collaboration with the White House, NASA, the World Bank and The United Nations
Tone
Writing style
http://library.link/vocab/ext/novelist/bookUI
10550812
Cataloging source
DLC
http://library.link/vocab/creatorName
Burak, Asi
Dewey number
794.8
Index
index present
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorName
Parker, Laura
http://library.link/vocab/resourcePreferred
True
http://library.link/vocab/subjectName
  • Video games
  • Video games
Target audience
adult
http://bibfra.me/vocab/lite/titleRemainder
how video games can save the world
Label
Power play : how video games can save the world, Asi Burak and Laura Parker
Instantiates
Publication
Copyright
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Introduction -- Part 1. Not playing around anymore: Video games to enhance our understanding of the world, and each other -- Part 2. From Riyadh to Nairobi: Games that explore pressing social issues from around the world -- Part 3. From the lab to the screen: Games that aim to solve long-standing scientific and medical problems -- Part 4. The tools of a new generation: Celebrating a new breed of young game designers
Control code
ocn966273794
Edition
First Edition.
Extent
1 volume.
Isbn
9781250089335
Lccn
2016036716
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
System control number
(OCoLC)966273794
Label
Power play : how video games can save the world, Asi Burak and Laura Parker
Publication
Copyright
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Introduction -- Part 1. Not playing around anymore: Video games to enhance our understanding of the world, and each other -- Part 2. From Riyadh to Nairobi: Games that explore pressing social issues from around the world -- Part 3. From the lab to the screen: Games that aim to solve long-standing scientific and medical problems -- Part 4. The tools of a new generation: Celebrating a new breed of young game designers
Control code
ocn966273794
Edition
First Edition.
Extent
1 volume.
Isbn
9781250089335
Lccn
2016036716
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
System control number
(OCoLC)966273794

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      30.271302100000 -97.746016800000
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      30.2590471 -97.7088905
    • Old Quarry Branch Borrow it
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