The Resource Making virtual worlds : Linden Lab and Second Life, Thomas M. Malaby
Making virtual worlds : Linden Lab and Second Life, Thomas M. Malaby
Resource Information
The item Making virtual worlds : Linden Lab and Second Life, Thomas M. Malaby represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Austin Public Library.This item is available to borrow from 1 library branch. This resource has been enriched with EBSCO NoveList data.
Resource Information
The item Making virtual worlds : Linden Lab and Second Life, Thomas M. Malaby represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Austin Public Library.
This item is available to borrow from 1 library branch.
This resource has been enriched with EBSCO NoveList data.
- Language
- eng
- Extent
- pages cm
- Contents
-
- Introduction : a developer's-eye view
- The product : Second Life, capital, and the possibility of failure in a virtual world
- Tools of the gods
- Knowing the gamer from the game
- The birth of the cool
- Precarious authority
- Isbn
- 9780801447464
- Label
- Making virtual worlds : Linden Lab and Second Life
- Title
- Making virtual worlds
- Title remainder
- Linden Lab and Second Life
- Statement of responsibility
- Thomas M. Malaby
- Subject
-
- trueComputer game design
- Computer games -- Design | Social aspects -- Case studies
- trueComputer games -- Social aspects
- Corporate culture -- California | San Francisco -- Case studies
- trueCorporate culture -- San Francisco, California -- Case studies
- Business anthropology -- California | San Francisco -- Case studies
- trueSan Francisco, California -- Social life and customs
- trueSecond Life (Game) -- Social aspects
- trueShared virtual environments
- Shared virtual environments -- Case studies
- Linden Lab (Firm)
- Language
- eng
- http://library.link/vocab/ext/novelist/bookUI
- 323009
- Cataloging source
- NIC/DLC
- http://library.link/vocab/creatorDate
- 1967-
- http://library.link/vocab/creatorName
- Malaby, Thomas M.
- Dewey number
- 794.8
- Index
- index present
- LC call number
- GV1469.25.S425
- LC item number
- M35 2009
- Literary form
- non fiction
- Nature of contents
- bibliography
- http://library.link/vocab/resourcePreferred
- True
- http://library.link/vocab/subjectName
-
- Linden Lab (Firm)
- Second Life (Game)
- Shared virtual environments
- Computer games
- Business anthropology
- Corporate culture
- http://bibfra.me/vocab/lite/titleRemainder
- Linden Lab and Second Life
- Label
- Making virtual worlds : Linden Lab and Second Life, Thomas M. Malaby
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Introduction : a developer's-eye view -- The product : Second Life, capital, and the possibility of failure in a virtual world -- Tools of the gods -- Knowing the gamer from the game -- The birth of the cool -- Precarious authority
- Control code
- 741354
- Extent
- pages cm
- Isbn
- 9780801447464
- Isbn Type
- (cloth : alk. paper)
- Lccn
- 2008052550
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- System control number
-
- (Sirsi) i9780801447464
- (OCoLC)281094838
- Label
- Making virtual worlds : Linden Lab and Second Life, Thomas M. Malaby
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Introduction : a developer's-eye view -- The product : Second Life, capital, and the possibility of failure in a virtual world -- Tools of the gods -- Knowing the gamer from the game -- The birth of the cool -- Precarious authority
- Control code
- 741354
- Extent
- pages cm
- Isbn
- 9780801447464
- Isbn Type
- (cloth : alk. paper)
- Lccn
- 2008052550
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- System control number
-
- (Sirsi) i9780801447464
- (OCoLC)281094838
Subject
- trueComputer game design
- Computer games -- Design | Social aspects -- Case studies
- trueComputer games -- Social aspects
- Corporate culture -- California | San Francisco -- Case studies
- trueCorporate culture -- San Francisco, California -- Case studies
- Business anthropology -- California | San Francisco -- Case studies
- trueSan Francisco, California -- Social life and customs
- trueSecond Life (Game) -- Social aspects
- trueShared virtual environments
- Shared virtual environments -- Case studies
- Linden Lab (Firm)
Genre
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.austintexas.gov/portal/Making-virtual-worlds--Linden-Lab-and-Second/h1O_Whbq9tI/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.austintexas.gov/portal/Making-virtual-worlds--Linden-Lab-and-Second/h1O_Whbq9tI/">Making virtual worlds : Linden Lab and Second Life, Thomas M. Malaby</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.austintexas.gov/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.austintexas.gov/">Austin Public Library</a></span></span></span></span></div>