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The Resource Gamify your classroom : a field guide to game-based learning, Matthew Farber

Gamify your classroom : a field guide to game-based learning, Matthew Farber

Label
Gamify your classroom : a field guide to game-based learning
Title
Gamify your classroom
Title remainder
a field guide to game-based learning
Statement of responsibility
Matthew Farber
Creator
Author
Subject
Language
eng
Summary
"This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from USA Today's national K-12 education writer Greg Toppo, this book provides new practical lesson plan ideas, ready-to-use games, and links for further research in each updated chapter. Included are best practice recommendations from star game-based learning teachers, including Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack Gilbert, and Paul Darvasi. Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn!"--Publisher's website
Member of
Cataloging source
DLC
http://library.link/vocab/creatorName
Farber, Matthew
Dewey number
371.33/7
Index
index present
Literary form
non fiction
Nature of contents
bibliography
Series statement
The New Literacies and Digital Epistemologies series
Series volume
vol. 77
http://library.link/vocab/subjectName
  • Educational games
  • Educational technology
  • Learning
  • Lesson planning
  • Educational games
  • Educational technology
  • Learning
  • Lesson planning
Label
Gamify your classroom : a field guide to game-based learning, Matthew Farber
Instantiates
Publication
Note
Previous edition: 2014
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Control code
ocn958224489
Dimensions
23 cm.
Edition
Revised edition.
Extent
xxi, 346 pages
Isbn
9781433135026
Lccn
2016040486
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Specific material designation
regular print
System control number
(OCoLC)958224489
Label
Gamify your classroom : a field guide to game-based learning, Matthew Farber
Publication
Note
Previous edition: 2014
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Control code
ocn958224489
Dimensions
23 cm.
Edition
Revised edition.
Extent
xxi, 346 pages
Isbn
9781433135026
Lccn
2016040486
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Specific material designation
regular print
System control number
(OCoLC)958224489

Library Locations

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      30.2982508 -97.7675915
    • North Village BranchBorrow it
      2505 Steck Ave, Austin, TX, 78757, US
      30.362144 -97.7305032
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