The Resource Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more, Marc Taro Holmes
Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more, Marc Taro Holmes
Resource Information
The item Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more, Marc Taro Holmes represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Austin Public Library.This item is available to borrow from 1 library branch.
Resource Information
The item Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more, Marc Taro Holmes represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Austin Public Library.
This item is available to borrow from 1 library branch.
- Summary
- "Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine"--Publisher's description
- Language
- eng
- Extent
- 192 pages
- Note
- Includes index
- Isbn
- 9781440344091
- Label
- Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more
- Title
- Designing creatures & characters
- Title remainder
- how to build an artist's portfolio for video games, film, animation, and more
- Statement of responsibility
- Marc Taro Holmes
- Title variation
- Designing creatures and characters
- Subject
-
- ART / Techniques / Drawing
- trueDrawing -- Technique
- trueAnimated films
- Graphic artists
- Art portfolios
- trueCharacters and characteristics in art
- trueComic strip characters
- trueFigure drawing -- Technique
- Art portfolios
- trueComputer art
- trueComputer graphics
- ART / Subjects & Themes / Science Fiction & Fantasy
- trueComic books, strips, etc. -- Technique
- Fantasy in art
- Graphic novels -- Technique
- trueGraphic arts -- Technique
- trueComputer animation
- trueCartoon characters
- trueGraphic artists
- Computer drawing
- ART / Reference
- trueVideo game characters
- Language
- eng
- Summary
- "Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine"--Publisher's description
- Cataloging source
- YDXCP
- http://library.link/vocab/creatorName
- Holmes, Marc Taro
- Dewey number
- 741.6
- Illustrations
- illustrations
- Index
- index present
- LC call number
-
- N7433.8
- NC997
- LC item number
-
- .H55 2016
- .H55 2016
- Literary form
- non fiction
- http://library.link/vocab/subjectName
-
- Characters and characteristics in art
- Figure drawing
- Comic books, strips, etc.
- Animated films
- Computer animation
- Drawing
- Video game characters
- Computer graphics
- Computer drawing
- Graphic arts
- Fantasy in art
- Comic strip characters
- Cartoon characters
- Computer art
- Graphic novels
- Graphic artists
- Art portfolios
- Art portfolios
- Graphic artists
- ART / Reference
- ART / Subjects & Themes / Science Fiction & Fantasy
- ART / Techniques / Drawing
- Label
- Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more, Marc Taro Holmes
- Note
- Includes index
- Carrier category
- volume
- Carrier category code
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
- txt
- Content type MARC source
- rdacontent
- Control code
- ocn934886175
- Dimensions
- 26 cm
- Extent
- 192 pages
- Isbn
- 9781440344091
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
- n
- Other physical details
- illustrations (chiefly color)
- System control number
- (OCoLC)934886175
- Label
- Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more, Marc Taro Holmes
- Note
- Includes index
- Carrier category
- volume
- Carrier category code
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
- txt
- Content type MARC source
- rdacontent
- Control code
- ocn934886175
- Dimensions
- 26 cm
- Extent
- 192 pages
- Isbn
- 9781440344091
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
- n
- Other physical details
- illustrations (chiefly color)
- System control number
- (OCoLC)934886175
Subject
- ART / Reference
- ART / Subjects & Themes / Science Fiction & Fantasy
- ART / Techniques / Drawing
- trueAnimated films
- Art portfolios
- Art portfolios
- trueCartoon characters
- trueCharacters and characteristics in art
- trueComic books, strips, etc. -- Technique
- trueComic strip characters
- trueComputer animation
- trueComputer art
- Computer drawing
- trueComputer graphics
- trueDrawing -- Technique
- Fantasy in art
- trueFigure drawing -- Technique
- Graphic artists
- trueGraphic artists
- trueGraphic arts -- Technique
- Graphic novels -- Technique
- trueVideo game characters
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.austintexas.gov/portal/Designing-creatures--characters--how-to-build/uCO2pABFMg0/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.austintexas.gov/portal/Designing-creatures--characters--how-to-build/uCO2pABFMg0/">Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more, Marc Taro Holmes</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.austintexas.gov/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.austintexas.gov/">Austin Public Library</a></span></span></span></span></div>