The Resource Assassination generation : video games, aggression, and the psychology of killing, Lt. Col. Dave Grossman, and Kristine Paulsen, with Katie Miserany
Assassination generation : video games, aggression, and the psychology of killing, Lt. Col. Dave Grossman, and Kristine Paulsen, with Katie Miserany
Resource Information
The item Assassination generation : video games, aggression, and the psychology of killing, Lt. Col. Dave Grossman, and Kristine Paulsen, with Katie Miserany represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Austin Public Library.This item is available to borrow from 2 library branches. This resource has been enriched with EBSCO NoveList data.
Resource Information
The item Assassination generation : video games, aggression, and the psychology of killing, Lt. Col. Dave Grossman, and Kristine Paulsen, with Katie Miserany represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Austin Public Library.
This item is available to borrow from 2 library branches.
This resource has been enriched with EBSCO NoveList data.
- Summary
- The author of the landmark work On Killing reveals how violent video games have ushered in a new era of mass homicide--and what we must do about it. Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth summer camp. Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 children and six adults at the elementary school he once attended. What links these and other horrific acts of mass murder? A young person's obsession with video games that teach how to kill. Lt. Col. Dave Grossman, who in his perennial bestseller On Killing revealed that most of us are not "natural born killers"--and who has spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary--turns a laser focus on the threat posed to our society by violent video games. Drawing on crime statistics, cutting-edge social research, and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, and casually savage behavior can warp the mind--with potentially deadly results. This book will kickstart a new national conversation about video games and the epidemic of mass murders that they have unleashed.--Adapted from dust jacket
- Language
- eng
- Edition
- First edition.
- Extent
- 264 pages
- Contents
-
- Introduction
- It's worse than it looks : the case against the media
- Guns, drugs, and denial : common excuses for the virus of violence
- The human brain on violence : how violent video games warp the mind
- The gangbanger's trainer : how video games train kids to kill
- Fiction or reality? : true crimes and the games that may be linked to them
- Failed attempts at change
- Calling on community
- The solution
- What you can do today
- Conclusion
- Appendix
- Coauthor's note / Kristine Paulsen
- Editor's note / Katie Miserany
- Notes
- Index
- Isbn
- 9780316265935
- Label
- Assassination generation : video games, aggression, and the psychology of killing
- Title
- Assassination generation
- Title remainder
- video games, aggression, and the psychology of killing
- Statement of responsibility
- Lt. Col. Dave Grossman, and Kristine Paulsen, with Katie Miserany
- Title variation
- Video games, aggression, and the psychology of killing
- Subject
-
- Computer games -- Psychological aspects
- trueComputer games -- Social aspects
- trueMass media and children
- trueMurder -- Psychological aspects
- PSYCHOLOGY / Developmental / Adolescent
- PSYCHOLOGY / Mental Health
- SOCIAL SCIENCE / Criminology
- SOCIAL SCIENCE / Media Studies
- SOCIAL SCIENCE / Popular Culture
- SOCIAL SCIENCE / Violence in Society
- trueTelevision and children
- trueChild psychology
- trueChildren and violence
- Children and violence -- Psychological aspects
- trueViolence -- Psychological aspects
- trueViolence -- Social aspects
- trueViolence in mass media -- Psychological aspects
- trueViolence in television
- trueViolence in video games
- Violence in video games -- Psychological aspects
- Violence on television
- Video gamers -- Psychology
- trueVideo games -- Psychological aspects
- trueVideo games -- Social aspects
- Video games and children -- United States
- Video games and teenagers -- United States
- Language
- eng
- Summary
- The author of the landmark work On Killing reveals how violent video games have ushered in a new era of mass homicide--and what we must do about it. Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth summer camp. Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 children and six adults at the elementary school he once attended. What links these and other horrific acts of mass murder? A young person's obsession with video games that teach how to kill. Lt. Col. Dave Grossman, who in his perennial bestseller On Killing revealed that most of us are not "natural born killers"--and who has spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary--turns a laser focus on the threat posed to our society by violent video games. Drawing on crime statistics, cutting-edge social research, and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, and casually savage behavior can warp the mind--with potentially deadly results. This book will kickstart a new national conversation about video games and the epidemic of mass murders that they have unleashed.--Adapted from dust jacket
- http://library.link/vocab/ext/novelist/bookUI
- 10526802
- Cataloging source
- BTCTA
- http://library.link/vocab/creatorName
- Grossman, Dave
- Dewey number
-
- 364.3
- 303.6
- Index
- index present
- LC call number
-
- GV1469.34.V56
- HQ784.V53
- LC item number
-
- G76 2016
- G76 2016
- Literary form
- non fiction
- Nature of contents
- bibliography
- http://library.link/vocab/relatedWorkOrContributorName
-
- Paulsen, Kristine
- Miserany, Katie
- http://library.link/vocab/resourcePreferred
- True
- http://library.link/vocab/subjectName
-
- Violence in video games
- Children and violence
- Violence
- Violence
- Mass media and children
- Television and children
- Violence on television
- Murder
- Child psychology
- Violence in mass media
- Video games
- Video games
- Computer games
- Computer games
- Video games and children
- Video games and teenagers
- Video gamers
- PSYCHOLOGY / Developmental / Adolescent
- PSYCHOLOGY / Mental Health
- SOCIAL SCIENCE / Criminology
- SOCIAL SCIENCE / Media Studies
- SOCIAL SCIENCE / Popular Culture
- SOCIAL SCIENCE / Violence in Society
- Target audience
- adult
- http://bibfra.me/vocab/lite/titleRemainder
- video games, aggression, and the psychology of killing
- Label
- Assassination generation : video games, aggression, and the psychology of killing, Lt. Col. Dave Grossman, and Kristine Paulsen, with Katie Miserany
- Bibliography note
- Includes bibliographical references (pages 233-251) and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Introduction -- It's worse than it looks : the case against the media -- Guns, drugs, and denial : common excuses for the virus of violence -- The human brain on violence : how violent video games warp the mind -- The gangbanger's trainer : how video games train kids to kill -- Fiction or reality? : true crimes and the games that may be linked to them -- Failed attempts at change -- Calling on community -- The solution -- What you can do today -- Conclusion -- Appendix -- Coauthor's note / Kristine Paulsen -- Editor's note / Katie Miserany -- Notes -- Index
- Control code
- ocn932173625
- Dimensions
- 22 cm
- Edition
- First edition.
- Extent
- 264 pages
- Isbn
- 9780316265935
- Lccn
- 2016938567
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- System control number
- (OCoLC)932173625
- Label
- Assassination generation : video games, aggression, and the psychology of killing, Lt. Col. Dave Grossman, and Kristine Paulsen, with Katie Miserany
- Bibliography note
- Includes bibliographical references (pages 233-251) and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Introduction -- It's worse than it looks : the case against the media -- Guns, drugs, and denial : common excuses for the virus of violence -- The human brain on violence : how violent video games warp the mind -- The gangbanger's trainer : how video games train kids to kill -- Fiction or reality? : true crimes and the games that may be linked to them -- Failed attempts at change -- Calling on community -- The solution -- What you can do today -- Conclusion -- Appendix -- Coauthor's note / Kristine Paulsen -- Editor's note / Katie Miserany -- Notes -- Index
- Control code
- ocn932173625
- Dimensions
- 22 cm
- Edition
- First edition.
- Extent
- 264 pages
- Isbn
- 9780316265935
- Lccn
- 2016938567
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- System control number
- (OCoLC)932173625
Subject
- Computer games -- Psychological aspects
- trueComputer games -- Social aspects
- trueMass media and children
- trueMurder -- Psychological aspects
- PSYCHOLOGY / Developmental / Adolescent
- PSYCHOLOGY / Mental Health
- SOCIAL SCIENCE / Criminology
- SOCIAL SCIENCE / Media Studies
- SOCIAL SCIENCE / Popular Culture
- SOCIAL SCIENCE / Violence in Society
- trueTelevision and children
- trueChild psychology
- trueChildren and violence
- Children and violence -- Psychological aspects
- trueViolence -- Psychological aspects
- trueViolence -- Social aspects
- trueViolence in mass media -- Psychological aspects
- trueViolence in television
- trueViolence in video games
- Violence in video games -- Psychological aspects
- Violence on television
- Video gamers -- Psychology
- trueVideo games -- Psychological aspects
- trueVideo games -- Social aspects
- Video games and children -- United States
- Video games and teenagers -- United States
Appeal Terms
Appeal Terms of Assassination generation : video games, aggression, and the psychology of killingTone Tone is the feeling that a book evokes in the reader. In many cases, this category best answers the question, "What are you in the mood for?"
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